Design Lab Students Swarm CHI Conference in Denver

In May, many UC San Diego Design Lab members and students swarmed the largest human-computer interaction conference in the world, ACM CHI 2017. Affiliated with ACM SIGCHI, the premier international society for professionals, academics and students who are interested in human-technology and human-computer interaction (HCI), the conference brings together people from multiple disciplines and cultures to explore new ways to practice, develop and improve methods and systems in HCI.

“I love the mix of people at CHI—chatting with people making new sensor technologies, new theoretical approaches, new architectural construction techniques — it has incredible diversity but is still brought together with a common set of ideas and expectations,” said former Design Lab Fellow Derek Lomas, who presented at the conference.

This year, the mega-HCI conference, which was sponsored by tech-industry giants such as Facebook, Google, IBM, Microsoft and Yahoo! was held in Denver near the foothills of the Rocky Mountains. Organizers selected the site, which is full of scenic trees, mountains and valleys to serve as a motivation for the theme of “Motivate, Innovate, Inspire.”

Ailie Fraser (middle)

While some Design Lab students attended to engage with other researchers and learn, many others presented research. Design Lab Graduate Student Ailie Fraser presented a paper from her summer internship with Autodesk Researchers Tovi Grossman and George Fitzmaurice. The paper, titled WeBuild: Automatically Distributing Assembly Tasks Among Collocated Workers to Improve Coordination, unveils a system for helping groups of people coordinate physical assembly tasks, such as furniture building or construction projects on mobile phones. The system takes in the instructions for a task and uses a distribution algorithm to assign sections to workers in a group.

“CHI was a fantastic experience,” beamed Fraser. “It was my second time attending, and I got the chance to both reconnect with people I met last year and meet more fantastic HCI researchers from all over. The CHI community is a vibrant and exciting group to be a part of.”

Danilo Gasques Rodrigues (second from left) and Nadir Weibel (second from right)

In addition to Fraser, several other Design Lab members presented and received notable recognition for their work. Vineet Pandey presented his paper on Gut Instinct which is an online system that encourages citizen scientists by teaching them about the gut microbiome and then having them reflect on their experiences and life stories to generate unique insights. Steven Rick presented his work on pervasive sensing technologies in healthcare alongside leaders in healthcare-focused HCI research. Nanna Inie produced a full-scale laser cut poster of her current research that was featured prominently through CHI on social media. Danilo Gasques Rodrigues also presented a poster as late-breaking work at CHI and made some great connections with folks at Microsoft Research who are working on Hololens teams and might turn into some collaborative work with Microsoft in the near future.

But the CHI conference wasn’t all work and no play. Design Lab Graduate Student Vineet Pandey revealed a little known CHI conference secret. “The parties were really good — that’s where all the magic happens,” said Pandey with a smile.

CHI 2018 is set for Montreal, Canada with a theme of “Engage!” boasting of new innovations including a CHI Expo and two new design challenges. Design Lab students are already packing their bags.

Tricia Ngoon, Ailie Fraser, Scott Klemmer, Vineet Pandey, and Ariel Weingarten (left to right)

Nanna Inie’s full-scale laser cut poster

Steven Rick (right)

Design Forward Panel Discussion: Focusing on 2017

UC San Diego’s Design Lab recently teamed up with Axure Software Solutions, Inc. to cosponsor a panel discussion on the value of design as an economic and civic driver. Don Norman, Director of the UC San Diego Design Lab, moderated the panel, which included several highly-accomplished San Diego business, civic and design leaders. The panelists included San Diego City Councilmember Barbara Bry, Chief Creative Officer Victor Nacif, Digital Telepathy Founder Chuck Longanecker and Port of San Diego Director of Enterprise Strategy and Innovation John Bandringa.

The event was hosted by the Design Forward Alliance (DFA), a nonprofit organization recently created to unify and promote the value of professional design and design thinking for better outcomes in business, education and government. The event and panel served as the first in a series of events leading up to Design Forward 2017. While last year’s Design Forward summit was organized by the Design Lab, the DFA will run the next Design Forward on October 26 and 27 in 2017 with plans to help San Diego gain international recognition by becoming the official “Design Capital of the World” by 2022. The World Design Capital (WDC) is a city promotion project by the International Council of Societies of Industrial Design to recognize and award accomplishments made by cities around the world in the field of design. Hosting fee for 2018 is listed at about $450,000 USD.

“The Design Forward Alliance was born based on the conversations that started from the Design Lab, Design Forward 2016 and the need to create an advocacy group because of all the different groups that actively participate in design in their own ways,” said Scott Robinson, DFA Board President and Chair. “Whether you’re designing products, services, experiences or brands, all of these things are different forms of design and we think that the Alliance can help unify our message. We’re here as an alliance to advocate on behalf of you… designers.”

In 2016, Design Forward focused on the power of human-centered design and its impact across industry, government and the design community at large. The 2016 event included design luminaries Robert Schwartz, General Manager of Global Design, GE Healthcare; Kurt Walecki, Vice President of Design, Intuit; and Sam Yen, Chief Design Officer, SAP as speakers and distinguished guests. Ahead of the panel discussion, Robinson announced that Design Forward 2017 will also have a brilliant roster of distinguished speakers, but it will also involve a series of design challenges throughout the year, pitting San Diego’s freshest design talent against some of the community’s most practical (and unsolved) design issues.

For more information about this year’s Design Forward event, please visit

Studio Session with John Torous – Engagement as #1 Barrier to Health Apps

Design Lab Studio Session: Engagement as #1 Barrier for Health Apps: The Urgent Need for Collaborative Solution

John Torous, Harvard Medical School

It’s been 10 years since the iPhone was first introduced and the app ecosystem has grown tremendously. Mobile phones serve as a digital platform that is rich with advances in many industries, but healthcare seems to fall short. In a recent discussion at the Design Lab, John Torous, co-director of the Digital Psychiatry program at Beth Israel Deaconess Medical Center, a Harvard Medical School affiliated teaching hospital, examined this problem. “We have these really fancy learning machines that operate on algorithms and sensors, but if they’re not being used it doesn’t matter much,” said Torous.

A recent academic study asked primary care patients, “Are you interested in using apps for your healthcare?” 54 percent said yes for issues related to nutrition, 53 percent said yes for issues related to diseases and 25 percent said yes for issues related to mental health. Torous explained that while it appears that many primary care patients are interested in using apps for healthcare, there isn’t much movement in this direction. Torous aims to transfer and sustain the same enthusiasm for PokemonGo, which was a mega successful gaming app, toward health care apps.

Torous stated that there is a tremendous “engagement gap” that needs to be addressed with healthcare apps. He pointed out that PTSDcoach is a popular healthcare app that helps patients manage their own recovery and has been downloaded over 100,000 times, but only about 15,000 people use it.

Torous theorizes that integrating apps into everyday use  is no simple feat because it involves many other issues including the security of personal information and the dynamic nature of the app ecosystem itself.  As sophisticated the problem may be, Torous suggests a simple approach to discover solutions. “How can we get some simple information from users, share it and get feedback. We don’t have to predict everything right away.” Although digital engagement in healthcare may be small, Torous also suggests there may be a solution in engaging “superusers.” A superuser is a network account with privilege levels far beyond those of most user accounts. He says let’s start there, we can learn from them.

John Torous is a board-certified psychiatrist with a background in electrical engineering and computer sciences. He completed medical school at UCSD, residency at Harvard, and is currently a fellow in clinical informatics at Harvard Medical School. His research is at the intersection of mental health and technology with a focus on smartphone apps and wearable sensors.

Michael Meyer Highlights Design-Driven Innovation in Business

Read the article below Michael Meyer’s presentation below or skip ahead to the bottom for audio of the entire presentation.

The Design Lab’s Michael Meyer recently presented a talk on “Design-Driven Innovation: Building the Team, Building the Company” at the UC San Diego Ignite Conference. The annual Ignite conference hosted by UCSD Office of Innovation and Commercialization, brings together students, faculty, alumni and staff from universities in the greater CaliBaja area and includes startup teams; partner organizations; and regional entrepreneurs and experts. The one-day UCSD-based conference is dedicated to hands-on learning and engagement through thematic tracks with targeted breakout sessions, pitch competitions, a regional startup and resource fair, mentoring hours and networking events.

During his presentation, Meyer explained how design-driven companies use design thinking and qualitative research to support their business and customer base. As a result of using the design thinking process, design-driven businesses are able to capture vision, innovation and inspiration from their employees as a team to produce more thoughtful and insightful solutions and products.

Meyer referred to the “double diamond” model created by the UK Design Council, as where the design-thinking process exists. The double diamond shape outlines there is a divergence on what the problem is, followed by a convergence on what the problem really is, leading to a divergence on how to solve the problem and a convergence on what is the right solution. Meyer explained that while most businesses focus on the second half of the diamond model, the first part is critical to design thinking.

As an example of situation where a business benefitted from design thinking, Meyer described a recent scenario where a company employed a design thinking team to address a major plummet in candy bar sales. While most of the company executives assumed that their loss in sales was due to an increase in competitor granola bar sales and their healthy appeal, the design-thinking team decided to look at the issue holistically. As a result, the company avoided a major pitfall. The design team found that the loss in sales had nothing to do with healthier food choices. Instead, they found that drivers were no longer eating as much on their ride to work and more often talking on the phone. So instead of choosing to hold a granola bar or candy bar, they were choosing to hold mobile phones. And so the design thinking team began to assist the company in finding ways to keep drivers entertained the way a mobile phone does.

While highlighting the importance of design thinking, Meyer also noted that the design-thinking process falls a little bit short because it overlooks the need for practitioner expertise and intuition to help plan and guide businesses. He stressed that design thinking tends to minimize the role of design in the rest of the enterprise and downplays the complexity of company culture. On the other hand, he also noted that design-driven companies have transformed their culture and their way of working by fully integrating design mindsets and skillsets into their organization. In sum, Meyer explained that as a result of applying the design-thinking process, design driven companies are more (1) diverse, (2) individually high-performing, (3) inclusive and collaborative, and (4) connected across the enterprise.

To listen to the whole presentation go here:

Derek Lomas and Philip Guo Recognized by Premier International HCI Conference

UC San Diego Design Lab members Derek Lomas and Philip Guo were recently recognized by the Special Interest Group on Computer-Human Interaction (SIGCHI) 2017 Conference.  The SIGCHI Conference on Human Factors in Computing Systems is the premier international conference of Human-Computer Interaction (HCI). This year, the event is being held in the foothills of the Rocky Mountains in Denver, Colorado from May 6 to 11. The CHI conference brings together people from multiple disciplines and a diversity of cultures to explore new ways to practice, develop and improve methods and systems in HCI, to discuss ideas that can lead to innovations, and to inspire us all.

This year, SIGCHI recognized Lomas for his paper “Is Difficulty Overrated? Measuring the Effects of Motivational Design Factors in an Educational Game” and Guo for his paper “Older Adults Learning Computer Programming: Motivations, Frustrations, and Design Opportunities” both received an honorable mention and ranked in the top 5% and top 100 of all 2,400 submissions to the SIG CHI 2017 conference.

Lomas Paper Abstract:

It is almost a truism that good games shouldn’t be too hard or too easy. It isn’t surprising that games can be too hard; after all, a core objective in HCI is minimizing user difficulty and maximizing ease-of-use. That makes it much more surprising that games can be too easy. Can games really be too easy? Or just too boring?

The evidence is mixed: in some studies, difficulty is good for intrinsic motivation and in other studies it is not. To clarify this issue for educational game designers and others, we ran three controlled experiments to test how various design factors modulate the role of difficulty on player intrinsic motivation.

Guo Paper Abstract:

This paper presents the first known study of older adults learning computer programming. Using an online survey with 504 respondents aged 60 to 85 who are from 52 different countries, this study discovered that older adults were motivated to learn to keep their brains challenged as they aged, to make up for missed opportunities during youth, to connect with younger family members, and to improve job prospects. Based on these findings, we propose new techniques to motivate older adults to learn programming and discuss broader societal implications of a future where more older adults have access to computer programming — not merely computer literacy — as a skill set.

Telestration: How Helena Mentis Applies Design Thinking to Surgery

Helena Mentis is the director of the Bodies in Motion Lab at University of Maryland, Baltimore County (UMBC) with research spanning human-computer interaction (HCI), computer supported cooperative work (CSCW) and medical informatics. During a recent visit to the Design Lab at UC San Diego, Mentis talked about her research on surgery in the operating room.

She examines the medical world through surgical instruments and the workflow inside the operating room. Mentis hones in on minimally invasive surgery and the reliance toward images.  She is particularly interested in how medical professionals see and share visual information in a collaborative fashion, which has grown over the past several years. She asks, “What happens if surgeons were given greater control over the image? What would happen to the workflow? Would it change anything?”

In one study at Thomas Hospital in London, surgeons were using a lot of pointing gestures to direct the operation. Confusion would arise and the surgeon would need to repeat his exact intention with others. This break in the workflow inspired Mentis’ team to ask: what if we were to build a touchless illustration system that responded to the surgeon’s gestures? Her team set out to build what she calls “telestration,” which enables surgeons to use gestures to illustrate their intentions through an interactive display.

During another operation, the surgeon encountered a soft bone and had to stop the procedure. As a result, the surgeon had take off their gloves to re-examine the tissue on the visual display. Mentis notes, “There is a tight coupling between images on display and feeling with the instrument in hand.” If the image on display could be more closely integrated with the workflow, would this save time in the operating room?After publishing her findings, people raved over how voice narration rather than gesture aided imaging and collaboration in surgery. Consequently Mentis asked, “If given the opportunity would doctors use voice or gesture?” The ensuing observations revealed that while doctors stated their preference for voice, gesture was more frequently used for shaping telestration images. While voice narration and gestures provided greater interaction with the image, surgeons actually spent more time in surgery. Mentis reasons, “There is more opportunity for collaborative discussion with the information.” Interestingly, this did add time to the overall operation, but it also yielded greater opportunities to uncover and discuss critical information.

About Helena Mentis, Ph.D.

Assistant Professor, Department of Information Systems
University of Maryland, Baltimore County

Helena Mentis, Ph.D., is an assistant professor in the Department of Information Systems at the University of Maryland, Baltimore County. Her research contributes to the areas of human-computer interaction (HCI), computer supported cooperative work (CSCW), and health informatics. She investigates how new interactive sensors can be integrated into the operating room to support medical collaboration and care. Before UMBC, she was a research fellow at Harvard Medical School, held a joint postdoctoral fellowship at Microsoft Research Cambridge and the University of Cambridge, and was an ERCIM postdoctoral scholar at Mobile Life in Sweden. She received her Ph.D. in Information Sciences and Technology from Pennsylvania State University.

Team behind Stroke Kinect Receives Funding

As part of the Frontier of Innovation Scholars Program (FISP —>, the Stroke-Kinect proposal led by Design Lab faculty Nadir Weibel and colleagues in the engineering department and the school of medicine, was awarded $50,000 towards two graduate student awards to fund this work. It was selected among over 400 high caliber proposals and will focus on a sensor based approach to multimodal stroke signature.

What is Stroke-Kinect?

Stroke-Kinect is a new approach to characterizing the severity of ischemic stroke. Stroke-Kinect exploits cutting-edge pervasive sensing technologies that unobtrusively capture body motion, eye tracking, and speech. The goal is to use multimodal sensing to understand the dynamics of human behavior and automatically assess clinical deficit scales more frequently and precisely than current human resources allow. This will remove the subjectivity of human analysis in characterizing ischemic stroke, allow a more accurate quantification of specific behavioral patterns in individuals who have undergone a stroke, and enable rapid observation-diagnosis feedback loops by informing clinicians of patient deficits in real-time. Our team will leverage experience and capabilities to collect and analyze multimodal data in the healthcare domain using pervasive sensing technology, multi-year experience in neural computation and bioengineering, and access to the UCSD Stroke Clinic and key expertise in neurology, stroke diagnosis, and stroke rehabilitation.

Who is the team?

Nadir WeibelPhD, Research Assistant Professor, Computer Science and Engineering, Jacobs School of Engineering
Brett Meyer,  MD, Professor Neuroscience, School of Medicine
Gert CauwenberghsPhD, Professor Bioengineering, Jacobs School of Engineering
Vishwajith (Vish) RameshGraduate Student (PhD), Bioengineering
Steven RickGraduate Student (PhD), Computer Science and Engineering

Spotlight on Sheng-feng Qin: His take on Design from China to the UK and US

Sheng-feng Qin is a professor at the University of Northumbria at Newcastle in the School of Design in Northeast England. His research spans everything from digital design with high-speed rail systems in China to crowdsourcing-based and computer-supported cooperative work (CSCW) tools in the United Kingdom. As a visiting faculty and researcher at the Design Lab at UC San Diego, Qin has been working to marry the principles of emotional design with the development of social platforms. Here’s our conversation with Dr. Qin.

How can we link more design solutions directly to people and business?

Qin: The process of product development involves idealization, prototyping and finding partners for manufacturing. When identifying platforms for product development, people often use a variety of different tools to bring their idea to fruition. Instead of creating one singularly-focused platform, we should create platforms that are adaptive to a wide range of needs. It’s this dynamic dialogue that drives the creation of better, more useful products. In manufacturing, there are networks of companies and universities that rally around ideation and production. Unfortunately, a lot of those ideas end up unused and forgotten. So, how can we link solutions more directly to the people who would find them useful?

When we first start looking at a problem, we are presented with constraints. The magic happens when we go beyond the problem and come up with an idea that cuts through expectations. For example, technology companies often believe that good business simply means acquiring more users. However, research tells us that an increase in users is often the result of a product’s ease of use, ability to engage people and create an emotional connection that inspires people to want to participate. So maybe instead of seeking to acquire users, we should set out to create tools that are easy to use, effectively engage people, and evoke an emotional connection.

Having worked in China, U.K., and the U.S., how is design viewed differently or similarly across the different countries?

Qin: China tends to focus more on the engineering aspect due to their rapid industrial development,” says Dr. Qin. “The U.K. favors graphics and animation associated with the arts and social sciences. Design in the U.S. looks to be more inclusive and interdisciplinary across research, engineering, social sciences, and the arts. In the U.S., I find there is a strong emphasis on public service, which appears to be the future of design thinking.

About Dr. Sheng-feng Qin:

Dr Sheng-feng Qin is Professor of Digital Design at Northumbria University with an extensive career in design academia. Prior to this post, he was a Reader in Product/Industrial Design at Northumbria University (January 2014-July 2015).

Before joining Northumbria School of Design in 2014, he worked in Department of Design at Brunel University as a Senior Lecturer in Product Design (September 2007- December 2013) and a Lecturer in Industrial Design (September 2001-August 2007). At Brunel University, he led the Computer Aided Design and Engineering research group between 2007 and 2013.  Dr Qin was a post-doctoral Research Fellow at the University of Loughborough’s Manufacturing System Integration Institute (MSI) between 2000 and 2001, and a Research Assistant in the School of Product Design at the University of Wales Institute Cardiff (Cardiff Metropolitan University now) between 1998 and 1999. Before his visit to the University of Birmingham between 1996 and 1997 as an Academic Visiting Scholar in the School of Mechanical and Manufacturing Engineering, he was an Associate Professor at East China Jiaotong University of China. He worked as a Design Engineer in HuaiBei Coal Mining Construction Company in China between 1983 and 1985.

Prof. Qin has published more than 150 papers in journals and conferences and 2 books.

SAP collaborates with Design Lab students

In December, UC San Diego Design Lab students wrapped up two major projects with SAP, a German multinational software corporation at the center of today’s business and technology revolution. With regional offices in 130 countries and over 335 customers in over 190 countries, SAP makes software that streamlines business operations and also uses live data to predict customer trends for companies around the world.  From April to December, Design Lab students worked with SAP to bring company ingenuity and UC San Diego human-centered design to higher education. Under the supervision of SAP’s VP of Design Thinking and Design Lab Designer-in-Residence Andrea Anderson and Design Lab Associate Director, Michèle Morris, the students worked with a design team at SAP to conduct user research, develop journey maps and storyboards, build prototypes and conduct user testing for two platforms: Matchmaker and Cookbook.  The project culminated in a 3-day summit attended by faculty and staff from a dozen universities around the country focused on bringing design-led innovation into university classrooms.

About Matchmaker:

Matchmaker works on a simple idea: match faculty and students to real-world projects sponsored by industry and community. Originally born out of an independent project created by Design Lab Fellow Derek Lomas, the objective of Matchmaker is to explore ways to bridge the gap between academia’s need for real world content and industry’s desire to tap into university talent and research.

The Matchmaker concept is validated by over 50 university faculty nationwide and a network of corporations through SAP’s Design@Business forum.  In general, it was well received by educators who often find it difficult to access the right project for classes and it was also praised by industry leaders that value academic input to gain insights and ideas.  To build on the success of the Design Lab student’s work with Matchmaker, SAP will be transferring the project from UC San Diego to a team at the Hasso Plattner Institute in Potsdam, Germany.

About Cookbook:

The Cookbook is an online toolkit that offers “recipes” for teaching and learning techniques in higher education. The Cookbook enables educators to bring proven methods and practices of design thinking into the classroom to facilitate student engagement with course concepts and coursework.

Each recipe in the Cookbook provides a human-centered design approach to facilitating a university course. Recipes are organized into three categories: methods, classroom tips, and courses. They are designed to aid the entire teaching process from lecturing concepts to grading project deliverables and include teaching modules, lecture materials, sample lesson plans, real world artifacts, assignments, and useful links. As a proof of concept, the Cookbook is currently being tested by a small group of 11 educators.

In general, the Cookbook concept is deemed highly valuable among educators who are new to design thinking. Seasoned educators also recognize its value as a way to learn about new methods and techniques. SAP plans to continue to evolve the Cookbook and test interaction design with the help of the Design Lab.

Congratulations to Design Lab Students:

It is part of the Design Lab’s mission to provide students with opportunities to work with industry partners like SAP and gain a firsthand look at how industry professionals apply the design-thinking process to projects. Design Lab faculty Morris and Anderson commend the work of all the Design Lab students who participated in this project including Elmer Barrera, Rachel Chen, Grant Chinn, Tori Duong, Rahul Ramath, Joel Rosenthal, and Yuka Okina. They also thank and commend the SAP project counterparts for their tireless efforts and student mentorship: Rohit Kapoor and project manager, Rana Chakrabarti.

Don Norman debates John Maeda of Automattic, the company behind WordPress

In January, world-renown executive, designer and technologist, John Maeda, and a team of 25 people from Automattic joined Don Norman and the UC San Diego Design Lab for a spirited debate. Automattic is a web development corporation that powers about 25 percent of all websites – the largest of any of the content-management systems. Maeda serves as the‎ global head of computational design and inclusion at Automattic, which has 520 employees in over 50 countries and is currently valued at over $1 billion.
Reflecting on the debate, Don Norman said, “It’s always a delight to talk with John Maeda about the nature of design and how it should be moving. To John and me, design is more than making pretty things, design is a way of thinking and approaching significant problems in society.”
While Automattic is most known as the company behind the free blogging service, it is also the company behind WooCommerce, Jetpack, Simplenote, Longreads, VaultPress, Akisment, Gravatar, Polldaddy, Cloudup and many others. Automattic was founded a belief of making the web a better place and their goal is to democratize publishing so that anyone with a story can tell it, regardless of income, gender, politics, language, or where they live in the world.
 About John Maeda:

Maeda draws on his diverse background as an MIT-trained engineer, award-winning designer, and executive leader to help businesses and creatives push the boundaries of innovation in their markets and fields. As an artist, his early work redefined the use of electronic media as a tool for expression by combining computer programming with traditional artistic technique, laying the groundwork for the interactive motion graphics that are taken for granted on the web today.

Maeda holds MS and BS degrees in Electrical Engineering + Computer Science from MIT, an MBA from Arizona State University, and a PhD from University of Tsukuba in Japan. He was the recipient of the White House’s National Design Award, the Tribeca Film Festival’s Disruptive Innovation Award for STEM to STEAM, the Blouin Foundation’s Creative Leadership Award, the AIGA Medal, the Raymond Loewy Foundation Price, the Mainichi Design Prize, the Tokyo Type Director’s Club Prize, and induction into the Art Director’s Club Hall of Fame.

Maeda is an internationally recognized speaker and author; his books include “The Laws of Simplicity,” “Creative Code,” and “Redesigning Leadership.”  His talks for have received cumulative views of over 2 million to date. Maeda previously served as Design Partner at Kleiner Perkins Caufield & Byers (KPCB), a world-leading venture capital firm. He was also previously a Full Professor and Associate Director of Research at the MIT Media Lab in which he worked on advanced user interface and experience design.

Maeda is currently a board member for Sonos Inc (the leader in high fidelity wireless audio systems), Wieden + Kennedy (the world’s last independent global advertising agency), Google (advising the Advanced Technology & Projects group), and Cooper Hewitt (advancing the Smithsonian’s mission to place design at the center of the nation).

Upcoming Events

D4SD Hackathon Kick-off

Friday, September 22, 2017 at 5:30 p.m. Don’t miss out! The San Diego Union-Tribune just issued our call to action: “Public invited to all-night hackathon to solve San Diego’s commuting nightmare.” It’s all about our Design for San Diego (D4SD) challenges that kickoff this Friday at 5:30 p.m. at Downtown Works. Join us for this incredible opportunity to collaborate and compete with other […]

Design Forward Summit 2017

October 25-27, 2017 Human-centered design has the power and potential to drive economy, industry, civic infrastructure, and quality of life. Design Forward 2017 is the lens to see it happen. Entrepreneurs, technologists, product managers, designers, business and civic leaders are all welcome. Visit the Design Forward website for more information and to purchase tickets.

Studio Session with IBM’s Talent and Design Teams

Friday, June 9, 2017 at 12:00 PM – 1:30 PM UCSD The Design Lab, Atkinson Hall, 1601 UC San Diego students are invited to join us in the Design Lab for lunch and listen to the IBM Teams discuss what differentiates IBM in the tech industry, and how you can get ahead! Come with questions […]

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