Design@Large: Leo Porter (UC San Diego)

Abstract Peer Instruction in Computer Science In the past decade, Peer Instruction has become established as a best practice in teaching computer science. In this talk, I will first explore the evidence which led to Peer Instruction becoming a best practice, specifically looking at the research demonstrating Peer Instruction is valued by students in a… Read More

Design@Large: Brian Granger (Cal Poly San Luis Obispo)

Abstract Project Jupyter Project Jupyter is an open-source project that exists to develop software, open standards, and services for interactive and reproducible computing. The main application developed by the project is the Jupyter Notebook, a web-application that allows users to create documents that combine live code with narrative text, mathematical equations, and visualizations. Since its… Read More

Design@Large: Margaret Burnett (Oregon State University)

Abstract Gender-Inclusive Software Gender inclusiveness in software companies is receiving a lot of attention these days, but it overlooks a potentially critical factor: software itself. Research into how individual differences cluster by gender shows that males and females often work differently with software for problem-solving (e.g., tools for programming, debugging, spreadsheet modeling, end-user programming, game-based… Read More

Design@Large: Thomas Ball (Microsoft Research)

Abstract Physical Computing for Everyone Thanks to Moore’s Law, embeddable microcontroller-based devices continue to get cheaper, faster, and include more integrated sensors and networking options. In 2016, the BBC and a host of technical partners, including Microsoft, delivered such a physical computing device, the micro:bit, to every 5th grader in the UK. Microsoft Research helped… Read More

Design@Large: Haoqi Zhang (Northwestern University)

Abstract Computational Ecosystems: Tech-enabled Communities to Advance Human Values at Scale Despite the continued development of individual technologies and processes for supporting human endeavors, major leaps in solving complex human problems will require advances in system-level thinking and orchestration. In this talk, I describe efforts to design, build, and study Computational Ecosystems that interweave community… Read More

Design@Large: Eric von Hippel (MIT)

Abstract Free Innovation Free innovation is a grassroots innovation process in which self-rewarded household sector innovators develop and give away valuable product innovations “for free.” As an example, consider the father of a child with Type 1 diabetes who worried that he couldn’t check his son’s blood sugar levels when they were apart. A software… Read More

Design@Large: Ed Vul (UC San Diego)

Abstract Do People Make Decisions via an Error-prone Bag of Tricks? Human behavior often deviates from the utility maximizing “rational” agent. This is usually attributed to people relying on an assortment of cheap heuristics to make efficient, but frequently biased, decisions. While the heuristics and biases research program has highlighted the many deviations of human… Read More

Design@Large: Karthik Muralidharan (UC San Diego)

Abstract Disrupting Education? Experimental Evidence on Technology-Aided Instruction in India We present experimental evidence on the impact of a technology-aided after-school instruction program on learning outcomes in middle school grades in urban India, using a lottery that provided students with a voucher to cover program costs. A key feature of the program was its ability… Read More

Design@Large: Bjorn Hartmann (UC Berkeley)

Abstract Interactive Design Tools for the Maker Movement My group’s research in Human-Computer Interaction focuses on design, prototyping and implementation tools for the era of ubiquitous embedded computing and digital fabrication. We focus especially on supporting the growing ranks of amateur designers and engineers in the Maker Movement. Over the past decade, a resurgence in… Read More

Design@Large: Scott Witthoft (Stanford)

Abstract Design Better Spaces 1. Focus on behaviors. 2. Introduce some constraints. 3. Be open to understanding what’s really happening. 4. Make some changes. 5. Rinse & repeat.

Design@Large: Kristian Simsarian (IDEO)

Abstract Five Design Roles to Awaken Collective Creativity Designers are playing an increasingly important role in shaping products, work, culture and nearly all aspects of life. For example, in the last election and since, we have seen how critical the role of design and technology can be in gaining, gaming and governing political power. Taking… Read More

Design@Large: Karrie Karaholios (Adobe)

Abstract Studying How We Make Sense of Algorithms in News Feeds Millions of people use News Feeds daily. Take Facebook’s NewsFeed for example. This list of updating stories that appears front and center on Facebook home pages displays a curated or filtered list of stories selected from a pool of all stories written by one’s… Read More

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